Essential RenderMan® by Stephenson, Ian

Essential RenderMan® by Stephenson, Ian
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Essential RenderMan®

by Stephenson, Ian



Originally published in the series: Essential Series 2nd ed., 2007, XII, 268 p.

A good practical, hands-on guide to the Renderman world Updated to include Global Illumination RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry.

Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson:

• gives an overview of RenderMan

• explains how scenes are described

• illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API

• introduces the techniques involved in creating shaders, applying textures and using global illumination

Content Level » Lower undergraduate

Keywords » Renderman - animation - computer graphics - rendering

Related subjects » Image Processing - Software Engineering





TABLE OF CONTENTS Part 1: General Overview.- What is RenderMan?- Is RenderMan for Me?- An Overview of the RenderMan System.- What do I need?- How to use this book.- Part 2: Geometry.- A Simple Scene.- Moving Things Around.- Simple Surfaces.- Color and other Attributes of Objects.- Camera Set-up ĘC Lighting.- The Standard Surface Types.- More Complex Surfaces ĘC Shadows.- Motion Blur and Depth of Field.- The C API.- Particles and Hair.- Part 3: Shading.- My first Shader.- Lighting Models.- Colour Ramps.- Simple Patterns.- Tiling and Repeating Patterns.- Projections and Coordinate Spaces.- Painted Textures.- Displacement.- Noise.- Aliasing.- Shading Models.- Other Kinds of Shader.- Global Illumination.- Bibliography.- Index.