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Golf For Dummies, 3rd Edition
by Gary McCord
When it comes to improving your golf game, everyone¡¯s an expert, even other beginners who don¡¯t play any better than you. Get help from real experts. Golf For Dummies, Third Edition, features easy-to-follow instructions for hitting the ball farther and straighter, and shaving strokes off your game. It gives you:
Advice on adjusting your grip, stance, and swing
Helpful tips from the top players in the game
New methods for improving improve your short game
Exercises tailored to keep you fit and improve your game
Reviews of the latest golfing equipment
The latest on new organizations and websites for golfers
Details about great new courses
Accounts of golf¡¯s greatest moments and players
Playing golf is fun¡ªplaying better is even more fun. With a little help from Golf for Dummies, Third Edition, you¡¯ll have the time of your life whenever you lace up your cleats.
Author and CBS television golf analyst Gary McCord is a PGA Senior Tour champion and a golf instructor to many celebrities. Gary possesses tremendous teaching ability and instructs and consults with more than 20 Tour players. With his friend and fellow CBS commentator Peter Kostis, he co-founded the Kostis/McCord Learning Center at Grayhawk Golf Club in Scottsdale, Arizona.
TABLE OF CONTENTS:
Part I: Getting Started: No, You Can¡¯t Hit the Ball Yet.
Chapter 1: What Is This Thing Called Golf?
Chapter 2: Gearing Up.
Chapter 3: Do I Need Lessons?
Chapter 4: Getting Fit for Golf.
Chapter 5: Where to Play and Who to Play With.
Part II: You Ain¡¯t Got a Thing If You Ain¡¯t Got That Swing.
Chapter 6: Getting into the Swing of Things.
Chapter 7: Refining Your Swing.
Chapter 8: Putting: The Art of Rolling the Rock.
Chapter 9: Chipping and Pitching.
Chapter 10: It¡¯s Your Sandbox: Bunker Play.
Part III: Common Faults and Easy Fixes.
Chapter 11: Typical Problems and Simple Solutions.
Chapter 12: How to Beat Bad Luck and Bad Weather.
Part IV: Taking Your Game Public.
Chapter 13: Ready, Set, Play!
Chapter 14: Rules, Etiquette, and Scoring.
Chapter 15: Gamesmanship and Sportsmanship.
Part V: Golf: It¡¯s Electric!
Chapter 16: Golf on TV.
Chapter 17: Golf on the Web.
Chapter 18: Tiger versus Golden Tee: The Best of Virtual Golf.
Part VI: The Part of Tens.
Chapter 19: Golf¡¯s Ten Commandments.
Chapter 20: Gary¡¯s Ten Favorite Courses.
Chapter 21: Gary¡¯s Ten Favorite Public Courses.
Chapter 22: Gary¡¯s Ten All-Time Favorite Male Players.
Chapter 23: Gary¡¯s Ten All-Time Favorite Female Players.
Chapter 24: The (More Than) Ten Worst Golf Disasters.
Part VII: Appendixes.
Appendix A: Golf Speak.
Appendix B: Golf Organizations.